PA is a measurement of the effectiveness
of troops. This makes it possible to have equal power on both sides
of a conflict. |
Types of cards Reference Cards display a picture of the featured miniature and give the basic information and characteristics for using them. Each has a PA value. "Special" cards describe abilities and rules that apply to the miniature they came with and are not in the rulebook. These are not optional rules and don't have PA values so far. Artifacts can be magical or just unusual items. Some are available to a whole faction and some only to specific miniatures. These have a PA value that is added to whoever is equipped with them. They are usually optional. Spells and Miracles describe powers that can be used by certain miniatures. These must be chosen like an Artifact and their PA added to the user. Scenarios are used in a variety of ways. Rules are in the Incarnation supplement. Many more cards exist. Some serve just to give a background story. |
On a reference card there are: Characteristics: Each symbol on a card
represents one or two characteristics. They are similar to
those of other games. |
Rackham is masterminded by Jean
Bey. It was started in 1996 and named after Arthur Rackham. Nicolas
Raoult , David Valmary, Jean-Sebastien Rossbach, Paul Bonner , Christophe
Madura , Benjamin Detaille, Paolo Relationship, Guillaume Bichet , Edouard
Guiton, Vincent Fountain , Benoit Ménard , Eric Nouhault and
probably many more are contributors to various aspects of the company
and the Confrontation game. The Confrontation game that was translated into English is actually "Confrontation 2" and is an updated version of the rules and cards. There is a Lord of the Rings came called Confrontation and also a very rare Games Workshop game by that name that was similar to Necromunda. |
The 4 characteristics for magic users: Path(s): Element(s): Power: Level:
example: Irix the Oracle has: - Path: Murmurs - Element:Water - Power: 3 - Level: Initiate (1st)
There can be several paths and several elements for a powerful magic user. Spells chosen must have a power cost equal or below the magic user's power and should be within the same "Path". The ranks are initiate, Adept, Master and Virtuoso.
Gems: Gems, similar in concept to "M.P.",
are used when a spell is used. A "magician" starts with a number of
gems equal to their power characteristic and can gain more in the game, up to
double their power. Irix the Oracle has 3 and can gain 6, and she can have spells
from the "Murmurs" path that use the water element or no element.
Spells: Spell cards are included with
magicians. Each spell if from a path, has a power level, a difficulty rating
and may be of a particular element. Spells can attack the enemy or cause
beneficial effects for the caster's side.
Confrontation Rules - Miniature
Painting and Modeling
Confrontation Art - Scenery
for miniature scenes or games
Miniatures Showcase - Product
List -
The factions and nations of Arklash -Game
material tips - Hybrid Game
The Dogs of War - Card
Template - Ragnarok