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     Contact: FORM EMAIL | THE MAKING OF BUTTERFIELD BURN Butterfield Burn was made with Game Maker 5.0, an amateur application 
        development program. Game Maker is free at it's website. The basic program 
        has an icon based "programming" system letting you set up objects, 
        paths, time lines, and rooms. There is also a separate integrated programming 
        language involving common features like If statements and variables. The 
        down side is the program's limitations in speed and efficiency.When starting a game it is important to be familiar 
        with how the different parts of the program interact. Setting up parent 
        objects, scripts, and room templates should be an early step. When making 
        butterfield burn many things had to be redone on a wide scale due to improper 
        planning. Unconventional methods had to be used to make some game features 
        work properly.
 Weapons and some other actions use time lines 
        to carry out their functions, this allowed the weapon effects to be separated 
        into different groups. For example, he Kusarigama is part of the chain 
        attack but uses a 12 frame animation to "spin". In many cases 
        the step event needed to be used in an object to get it to adjust something 
        at all times, but it is avoided as much as possible.
 The graphics of the game have no shading, this 
        is intentional to cut down the time needed to make a wide variety of things. 
        The downside of Game Maker is that there are no pallets, every sprite 
        is in high color. This makes the game slower even when using "simpler" 
        graphics. The characters were based generally on a variety of cartoon 
        characters. They are all based on a few original pictures. There is also 
        some influence from the original nintendo Zelda character. The backgrounds 
        also are partly inspired by very old console games.
 The main character is practically homeless, broke, 
        and probably has some social problems. Originally the entire game was 
        intended to have more "simulation" aspects. The character would 
        develop skills in more challenging and complex ways in order to make items 
        or money. Some inspiration was taken from low budget MMORPG games. Many 
        of the planned sim aspects were discarded as unentertaining The side view 
        room was once intended to fill much of the game but was downsized because 
        other ideas required the top view mode. It was almost removed. See the 
        engine on the DNLD page.
 
 Game Maker 
        main website -A freeware program by Mark Overmars and others
 THANK YOUS     I want to give thanks to all the works that inspired 
        this game. First thanks goes to those who created and made documentation 
        and examples for Game Maker 5. Other examples and help came from the friendly 
        people on the Game Maker community board on ezboard.com. Many games have 
        been influences on Butterfield Burn. There is influence from old console 
        games like Zelda, Metroid, GI Joe, Ironsword, several RPGs like Final 
        Fantasy, and some whose names I don't remember. There is also the MMORPG 
        First Star Online which was an inspiration. Some things in the game also 
        remind one of Grand Theft Auto so I should thank it's creators. All content 
        in the game was made by Bookeater and remains his, that is my, intellectual 
        property. This game is freeware and may be distributed to friends but 
        I request that it not be uploaded or used for your own profit without 
        permission.  Game Maker Community 
        on ezboard
 
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