THE MAKING OF BUTTERFIELD BURN
Butterfield Burn was made with Game Maker 5.0, an amateur application
development program. Game Maker is free at it's website. The basic program
has an icon based "programming" system letting you set up objects,
paths, time lines, and rooms. There is also a separate integrated programming
language involving common features like If statements and variables. The
down side is the program's limitations in speed and efficiency.
When starting a game it is important to be familiar
with how the different parts of the program interact. Setting up parent
objects, scripts, and room templates should be an early step. When making
butterfield burn many things had to be redone on a wide scale due to improper
planning. Unconventional methods had to be used to make some game features
Weapons and some other actions use time lines
to carry out their functions, this allowed the weapon effects to be separated
into different groups. For example, he Kusarigama is part of the chain
attack but uses a 12 frame animation to "spin". In many cases
the step event needed to be used in an object to get it to adjust something
at all times, but it is avoided as much as possible.
The graphics of the game have no shading, this
is intentional to cut down the time needed to make a wide variety of things.
The downside of Game Maker is that there are no pallets, every sprite
is in high color. This makes the game slower even when using "simpler"
graphics. The characters were based generally on a variety of cartoon
characters. They are all based on a few original pictures. There is also
some influence from the original nintendo Zelda character. The backgrounds
also are partly inspired by very old console games.
The main character is practically homeless, broke,
and probably has some social problems. Originally the entire game was
intended to have more "simulation" aspects. The character would
develop skills in more challenging and complex ways in order to make items
or money. Some inspiration was taken from low budget MMORPG games. Many
of the planned sim aspects were discarded as unentertaining The side view
room was once intended to fill much of the game but was downsized because
other ideas required the top view mode. It was almost removed. See the
engine on the DNLD page.
main website -A freeware program by Mark Overmars and others
I want to give thanks to all the works that inspired
this game. First thanks goes to those who created and made documentation
and examples for Game Maker 5. Other examples and help came from the friendly
people on the Game Maker community board on ezboard.com. Many games have
been influences on Butterfield Burn. There is influence from old console
games like Zelda, Metroid, GI Joe, Ironsword, several RPGs like Final
Fantasy, and some whose names I don't remember. There is also the MMORPG
First Star Online which was an inspiration. Some things in the game also
remind one of Grand Theft Auto so I should thank it's creators. All content
in the game was made by Bookeater and remains his, that is my, intellectual
property. This game is freeware and may be distributed to friends but
I request that it not be uploaded or used for your own profit without
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